{"version":"1.0","provider_name":"Unity3D Performance Blog","provider_url":"https:\/\/unity3dperformance.com","author_name":"Rufi","author_url":"https:\/\/unity3dperformance.com\/index.php\/author\/admin2826\/","title":"Comparing LINQ Performance with Traditional Element Searching in Unity - Unity3D Performance Blog","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"5VVslw7rM1\"><a href=\"https:\/\/unity3dperformance.com\/index.php\/2024\/11\/06\/linq-vs-traditional-searching-in-unity\/\">Comparing LINQ Performance with Traditional Element Searching in Unity<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/unity3dperformance.com\/index.php\/2024\/11\/06\/linq-vs-traditional-searching-in-unity\/embed\/#?secret=5VVslw7rM1\" width=\"600\" height=\"338\" title=\"&#8220;Comparing LINQ Performance with Traditional Element Searching in Unity&#8221; &#8212; Unity3D Performance Blog\" data-secret=\"5VVslw7rM1\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/unity3dperformance.com\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","description":"Discover the performance differences between LINQ and traditional searching methods in Unity. This article compares memory usage and execution speed, helping you choose the best approach for your game development needs.","thumbnail_url":"https:\/\/unity3dperformance.com\/wp-content\/uploads\/2024\/10\/obraz-6.png","thumbnail_width":1352,"thumbnail_height":942}